HTTP based video, large file downloads and Peer-to-Peer (P2P) applications today consume over two thirds of consumer Internet traffic. In addition, Video Internet traffic is growing at unprecedented rates and exhausting the planned growth capacity of service provider networks. PeerApp’s UltraBand Media Caching software addresses both video streams and large file downloads with a single solution.
PeerApp’s UltraBand solutions are deployed inside the wireline or wireless operator’s network to optimize network resources, and meet the growing demand for video streams and downloads. PeerApp’s UltraBand system delivers significant benefits to network operators, including operational savings associated with bandwidth costs, accelerated content delivery, and better utilization of network resources. These benefits have a direct positive impact an operator’s margin and provide their subscribers with a vastly improved quality of experience (QoE) for video streams and file downloads. By improving their subscribers’ Internet video experience, operators improve the brand image and competitiveness, and, in turn, realize subscriber and revenue growth.
PeerApp’s video and P2P capability caches, accelerates and controls traffic from increasingly popular video sharing web sites YouTube, RapidShare, MegaUpload, BitTorrent, MySpace, Facebook and others. This function is implemented in PeerApp’s UltraBand family and supports caching for FLV, SWF, MPG, MGEG and WMV file types. The solution does not require proxy servers, “super-peers,” or any changes in client configuration.
Online gaming can refer to any type of game that someone can play through the Internet or over a computer network. Most of the time, online gaming refers to video games played over the Internet, where multiple players are in different locations across the world. Online gamingalso can refer to the idea of gambling over the Internet, through an online casino or an onlinepoker room. Having an optimal online gaming experience typically requires a high-speed Internet connection. In terms of video games, online gaming is growing in popularity for a variety of reasons. Gamers can easily find opponents of a similar skill level when playing a head-to-head game over the Internet. Players also can compete in massively multiplayer games, where dozens of players play an ongoing game in a virtual world. Often times, participants can communicate with other gamers through text chat sessions during online gaming or, sometimes, players can actually speak to other players, using special audio hardware.
Peering is meant to benefit ISPs and their customers. The idea of peering is that it reduces the cost of moving data between providers, which means reduced cost and increased quality of service to end users. It also (generally) decreases latency between peered providers (depending of course on who they lease transit from etc.), which is handy if you're a gamer. Most customers aren't excited about it. Just like you're not excited about who produced the panel in your LCD monitor, or what company machined the cylinders in your car, peering is meant to be transparent to the end user.
Video on Demand (VoD)
Video on demand (VoD) is an interactive TV technology that allows subscribers to view programming in real time or download programs and view them later. A VoD system at the consumer level can consist of a standard TV receiver along with a set-top box. Alternatively, the service can be delivered over the Internet to home computers, portable computers, high-end cellular telephone sets and advanced digital media devices.
Music on Demand (MoD)
Tune-in to stacks of music videos, gigs and concerts. There’s no streaming or buffering, simply select a song, press play and the music video starts instantly. You will even be able to search for music videos from our massive Music On Demand library using the Music search app on TiVo box. There’s plenty of playlists waiting in the Discovery Bar and lots more to explore.